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King of the Hill: hold the machine to score

Every team attacks the same machines. The first to break in writes its name to the king file and scores every minute it stays king, while every other team tries to take the machine back. On CTF7, King of the Hill is a managed event: you tell us the audience and the time slot, we quote it, and our team builds the hills and runs the checker, the resets and the scoreboard on the day.

Illustrative scoreboard from a managed KotH round (sample data)

What is a King of the Hill CTF?

A King of the Hill CTF (KotH) is a competition where all teams target the same shared machines, called hills. A team claims a hill by gaining access and writing its name into a designated king file. An automatic checker reads that file at fixed intervals and awards points to whoever is named. Rivals score by taking the hill over, so the holder has to defend what it just captured.

Unlike attack-defense, nobody starts with a vulnbox of their own: there is one set of hills and many challengers. That makes KotH easy for an audience to follow, which is why it works on a conference stage. Compare it with other formats in our CTF formats guide.

At a glance

  • Players: solo or teams of 2 to 5
  • Duration: 1 to 6 hours, often in rounds
  • Hills: 1 to 5 machines of rising difficulty
  • Scoring: points for every interval you hold a hill
  • How you get one: a managed event, quoted per event
How it works

How a KotH round plays out

One set of machines, a king file on each, and a checker that reads every king file at a fixed interval.

Compare CTF formats

Hills go live on a shared network

Each hill is a machine with its own intentional weaknesses and a king file. Players reach the hills over VPN or the venue network, and every team sees the same targets.

Shared targetsVPN or LAN

Race for the first foothold

When the round starts, every team works on the same machines. The first to gain sufficient access writes its team name to the king file and becomes king.

First foothold

The checker confirms ownership

An automated checker reads each king file every 30 to 60 seconds, confirms the hill is healthy and credits points to the named team. It plays the same role as an attack-defense checker, so no human judging is needed.

Ownership checksPoints per minute

Hold and harden the hill

The king closes the doors it came through, within the rules, while challengers look for another way in. A hill can change hands many times in a round.

HardeningTakeovers

Reset, then the next round

At the end of a round the hills are restored to a clean state, so every team starts the next round level. Points carry over to the overall leaderboard.

Round resetsOverall standings
Scoring

KotH scoring: points for every minute you hold

Each ownership check credits the team named in a hill's king file. Harder hills pay more per minute held, so the board rewards teams that take on the tough machines:

score = Σ hills (minutes held × hill rate)

Ties are broken by total time held. We agree the check interval and hill rates with you, and publish them in the rules.

Shorter check intervals make takeovers more visible, which suits a live audience. Longer intervals favor teams that hold steadily.

HillDifficultyPoints per minute held
hill-01 · gatewayEasy1
hill-02 · ledgerMedium2
hill-03 · forgeHard3

Example: holding "ledger" for 20 minutes and "forge" for 10 earns 20 × 2 + 10 × 3 = 70 points.

Rules of engagement

Fair-play rules for shared machines

Because every team shares the same machines, one destructive move can ruin a round for everyone. Clear rules, enforced by the checker and by organizers, keep the game about skill.

Allowed

  • Patching the weaknesses you used to get in
  • Closing other entry points to slow challengers down
  • Watching the hill for signs of rivals
  • Retaking a hill you lost, as often as you can

Not allowed

  • Shutting down, rebooting in a loop or otherwise disabling the hill
  • Deleting, locking or breaking the king file or the service that manages it
  • Denial of service against hills, other teams or the scoring infrastructure
  • Attacking players' own machines or the CTF7 platform

If the checker cannot read a healthy king file, nobody scores that hill and organizers are alerted. Violations can mean a hill reset, point penalties or disqualification, with logs as evidence.

Formats

KotH variants

We plan the structure with you based on audience, venue and time slot.

Timed rounds

For example, four 45-minute rounds with a reset between each. Late joiners and weaker teams get a fresh start every round.

Multi-hill

Several hills of rising difficulty at once, so beginners fight over the easy box while experts go for the hard one.

Bracket finals

Top teams from a jeopardy qualifier face off on stage in short, head-to-head KotH rounds.

Continuous hill

One long session with no resets, for experienced teams who want the full take, hold and harden cycle.

For conferences

Built for a projector and a crowd

A live audience can follow a takeover on a shared machine far more easily than a jeopardy board.

KotH gives a live audience a simple story: who holds each hill, for how long, and who just took it. Put the scoreboard on the main screen, announce takeovers and let a host commentate the final round. Short rounds fit neatly between talks. That is why KotH is a favorite for security conferences and campus fests, and it pairs well with CTF7's RSVP and pass management.

Illustrative main-screen view from a managed event (sample data)

For organizers

How to host a King of the Hill event

You bring the audience, the prizes and, if you like, your own hill designs. Our team brings the hill machines, the ownership checker, the reset automation, network access and the main-screen scoreboard, and staffs them for the whole slot. Player registration runs on a normal CTF7 event page.

When3-hour conference KotH
T − 6 weeksScoping call: audience, rounds, hills, on-site or online
T − 5 weeksQuote agreed: hills, staff hours, venue network needs
T − 4 weeksRegistration opens; our team builds the hills
T − 1 weekPlaytest every hill, tune check interval and rates
00:00Briefing on rules and scoring
00:15Rounds 1–3, 40 minutes each, reset between rounds
02:30Final round on the main screen with commentary
03:00Winners, certificates and hill walkthroughs
For players

KotH strategy, at a high level

Speed

The first minutes decide who holds the easy hills. Warm up on similar machines and have your recon routine ready before the round starts.

Holding

Claim the king file immediately, then make sure you can get back in if you are pushed out. Every check you hold is points.

Hardening

Fix the weakness you used, and others you find, without breaking the hill. A crashed hill scores nobody and may cost you a penalty.

Split the team

One player defends the hill you hold while the rest go after the next one. Rotate when a hill falls.

What the quote covers

What a King of the Hill event needs

KotH looks simple on screen, but behind it sit hill machines, an ownership checker, reset automation and network access. Jeopardy scoreboards don't include any of that, which is why we run KotH as a managed event rather than a dashboard setting.

Hill machines

Our team builds, hosts and monitors the hills for your event.

Ownership checks

A checker credits the team named in the king file at the interval you choose.

Resets

Clean resets between rounds, so every team starts from the same position.

Scoreboard and sign-up

Teams register on a CTF7 event page; our team puts the hill scoreboard on your screen.

A KotH for dozens of teams, with your branding, rounds and rules, has to be planned as an event: hills sized to the number of teams, a check interval tuned for the audience and a clean reset between rounds. The scoping call settles those, and the quote follows from them: the number of hills, whether we design them, and how many hours our staff run the event. Hill design is done by our challenge development team. KotH isn't part of the Free or Standard plans.

Format comparison

King of the Hill vs attack-defense vs jeopardy

The three formats reward different skills, and many events run them in sequence: an open jeopardy round first, then a KotH or attack-defense final for the top teams on the main screen.

AspectKing of the HillAttack-defenseJeopardy
TargetsShared hills for all teamsEach team's own copy of the servicesIndependent challenges
How you scoreTime held on each hillAttack + defense + SLA per tickPoints per solve
Spectator appeal Very high Medium Low
Typical length1 to 6 hours6 to 48 hours4 to 48 hours
Skills trainedSpeed, persistence, hardeningPatching, monitoring, teamworkBreadth across categories
Getting started on CTF7Managed: scoping call and quoteManaged: scoping call and quoteSelf-serve; see pricing

Our team also scopes and runs the other managed formats: attack-defense and SOC simulation. Self-serve events start from the format overview.

Book a hill for your finale

A King of the Hill round works well as a short closing game on a conference or fest stage. Send the date and expected crowd, and we will scope the machines and the scoring.

CTF7 mascot holding a CTF7 flag